World of Warcraft: Legion

For the last couple weeks, Blizzard has been teasing today as the announcement of their next expansion.  There's been a lot of speculation leading up, but we finally have a name, as well as a slew of information about the game.  The next expansion will be titled Legion!

After the events of Warlords of Draenor, Gul'dan's fate is unknown.  It turns out that he's heralding a massive invasion of Azeroth by the Burning Legion. How he returned to Azeroth, it hasn't been said, but because of him, Azeroth faces the largest invasion of the Legion in history.

I'll give a short summation of the announcement trailer before going into much more detail farther down. First, we'll be getting a new class, the Demon Hunter.  Level cap will be raised to 110, and we'll fight across a new continent: The Broken Isles.    We'll have a new honor system, artifact weapons, and class order halls. 

The Broken Isles is a lost continent on Azeroth.  Here, we'll find the Tomb of Sargeras, which is an active gateway to many Legion worlds.  Even more fascinating, the expansion *begins* with the invasion and actually, that world event will be happening before the expansion actually drops. After the events of the Broken Shores (where the Tomb resides) we'll wake up to "a world on fire".  It's possible this means the world will be catastrophically changed again.  Because of this, we will take up the Artifact weapons to return hope to life, as well as founding Class Orders to help reshape the world.

Through the story of the Demon Hunters, we'll finally see the story of the Illidari.  We'll travel to the prison world of Mordoom and learn what it means to be a Demon Hunter.  We'll be searching the Broken Isles for the Pillars of Creation, the Titan Relics used to shape Azeroth, to close the wound left by the Burning Legion portal in the Tomb of Sargeras.  The Kirin Tor, now led by Khadgar, will move Dalaran to the Broken Isles to help.

How about some information about Zones?! Yea!  First up, is Val'Sharah, the forgotten druid refuge where Malfurion became a druid.  We will fight Xavius and his satyr army to keep him from unleashing the Emerald Nightmare on Azeroth.  As such, we'll finally see the Emerald Dream.  Next up is Stormheim, the home of the Vrykul.  We will learn the origins of both them and the Val'kyr.  In Azsuna, we'll meet a dying breed of the blue dragonflight while racing Azshara for control of the Pillar in this zone.

Highmountain is the highest point of the Broken Tauren and home of the Highmountain Tauren.  This is also where the Earthwarden's Lair resides.  Further, Nesingwary returns, which isn't really a surprise.  Finally, we have Suramar.  We will meet the Nightborn, a race of elves that has become pawns of the Burning Legion.  They also possess the Nightwell, a corruption of one of the Pillars we are searching for.  Lastly, the zone presentation ended with a comment that Alleria and Turalyon  will be making an appearance in this expansion, which is welcome news indeed.

As previously mentioned, Artifact weapons will be added to the game; to fight the Legion, we need the strongest weapons known to Azeroth.  Each specialization will have their own artifacts.  As you play the expansion, you'll earn Artifact Power, which will be used to upgrade the traits of your artifact, as well as visual customization.

A list of weapons we've been given names to: Ashbringer will be wielded by Retribution Paladins; Felo'melorn for Fire Mages; The Eagle Spear for Survival Hunters; Icebringer and Soulreaper for Frost Death Knights, forged from the lost shards of Frostmourne; Doomhammer for Enhancement Shamans; Sheilun, Staff of the Mists for Mistweaver Monks; and the Fangs of the First Nightsaber for Feral Druids, which modify the model for your shapeshift.  Each artifact will have their own story behind them, so there's a lot not to say aside from knowing the names of a couple.

After we retrieve our artifact, our character founds an Order for their class.  We'll recruit Champions, which will be similar to the Followers from Warlords, but much more meaningful.  They'll be much more integrated into the world and as such will feel more useful (an example Champion given was Lady Liadrin).  Each class Order will have a location meaningful to the class; for instance, Paladins will have a hidden sanctum below Light's Hope Chapel, Shamans overlook the Maelstrom, and Warlocks have a enclave on a legion portal world.

Blizzard admits that they 'did dungeons a bit of a disservice' and that they are essential.  As such, there will be more dungeons in Legion.  They have announced a total of nine thus far: the Halls of Valor (A Stormheim dungeon that is inspired by Valhalla and the origin of the Val'kyr), Black Rook Hold (A Val'Sharah dungeon that is home to Kur'talos Ravencrest), the Vault of the Wardens (The prison of the Demon Hunters, and we will being the hunt for Illidan), Eye of Azshara (In Azsuna, contending against the minions of Azshara), Darkheart Thicket (In Val'Sharah at the base of the world tree Seladrassil and the heart of the nightmare corruption), Helheim (Ghost Ship of the Damned in Stormheim), Suramar City, Neltharion's Lair (The lair of the Earthwarden in Highmountain.  The Draugbar citadel resides here now) and the Violet Hold (The proximity of Dalaran to the Tomb of Sargeras activates hidden secrets within the Hold.  We're going to learn more about Dalaran, the mages of Dalaran and the world itself).

As for raids, we have two announced thus far.  The first is the Emerald Nightmare.  It will have seven bosses, and we will be travelling through the Emerald Dream, twisted and shadowed.  We'll be pursuing Cenarius and ultimately face Xavius at the heart of the Nightmare and cleanse the Dream.  The second is Suramar Palace.  With 10 bosses, it is the home of the Nightwell, a corruption of the Pillar of Creation and the center of Suramar's Power.  We will finally defeat Gul'dan here.

Next up we are finally covering the Demon Hunter!  As a Hero Class, it enters the story line after being awoken in the Vault of the Wardens.  However, the story experience will begin during the Siege of the Black Temple, when Illidan sends his best Illidari on a secret mission, and will progress to Mordoom, Sargeras's prison world.  Demonic Fury will be the resource for the class, and it will only have two specs: Havoc DPS, and Vengeance Tanking.  They didn't explain much about the gameplay of the class, but the class is the first to possess a double jump.  It seems very fascinating, and I can't wait to see how this class fits into the metagame.

Finally, they are revamping the PvP Honor System.  Dubbed Version 3, they will be transitioning to a Talent System that only works within PvP.  There will be 50 ranks, and the higher your rank the more modification you have for those talent.  Once you hit max rank, you are able to reset your talents and gain a Prestige rank.  In doing so, you have to relevel your Talents, but it allows you to unlock varied items, such as portrait badges, as well as unique mounts and pvp artifact visuals.

Beta will be beginning later this year so we'll probably be hearing more about that closer to Blizzcon, as well as hopefully a release date.  All in all, I'm excited for what they're bringing, but I'm also afraid.  It all sounds amazing, but it could be *too* much content.  We're taking out Gul'dan, possibly crippling Azshara, as well as doing severe damage to the Burning Legion.  Not even mentioning the Emerald Dream.  There's a lot of enemies that we'll be taking out so I'm not sure where they can go from here..

To opt into the beta, you can do so on your battle.net account - and here is the b.net page that gives further breakdown of the expansion, including better exposition on things that I may not have explained well.

World of Warcraft News: 2/18/2014

(Or: SIXTY BUCKS? Sure... why not?)

Well, Patch 5.4.7 has landed, and some very interesting things went down.  The full list of notes will be included below, but here are a couple of the big things that hit with this.  

world-of-warcraft-level-90-boost.jpg
  • New in-game store added
    • A simple UI added to allow for in-game purchases, for level boosts and more (To be released)
  • Level 90 boost enabled
    • For a measly $60 USD you can increase ANY character new or old to 90, keep in mind that the free boost for one character is still on the table for Warlords, but in the meantime, feel free to unleash the beast for the low low cost.
  • New PVP season
    • Season 14 ended, congratulations to all the gladiators, and let Season 15 BEGIN
  • Honor gear item level is increased to 522, Conquest gear item level is increased to 550.
  • The new gear drops from the Celestials, too.
  • The Krasarang rares now only drop honor once per day.
  • Timeless Isle weapons are all automatically upgraded to ilvl 489 including ones you already own! Easier bridge to the LFR meaty goodness.
  • For the two of you complaining about AV still, there are terrain changes and NPC changes in Alterac Valley
  • Dampening will start at 5 minutes in 2v2 arenas only

Alright, those were the highlights, here are the official notes:

Classes

  • Druid
    • Talents
      • Heart of the Wild now provides the following benefits from PvP Power when activated.
        • Restoration Druids now receive 50% of their PvP Power applied towards damage while the ability is active (down from 100%).
        • Feral and Balance Druids now receive 100% of their PvP Power applied towards healing while the ability is active (down from 120%).
  • Rogue
    • Talents
      • Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.
  • Warlock
    • Demonology
      • Felguard's Legion Strike and Wrathguard's Mortal Cleave now reduces the effectiveness of any healing received for 6 seconds (up from 5 seconds) so the pet can maintain the effect without Haste.
  • Warrior
    • General
      • Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.

Creatures

  • Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
  • Rare spawns in Krasarang Wilds now award Honor Points only when they are defeated for the first time each day.
  • NPC guards around PvP vendors on the Serpent's Spine have been upgraded to have more health and deal more damage.

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Garrosh Hellscream
      • Garrosh Hellscream and Minions of Y'Shaarj now have less health on 10-player Heroic difficulty.
      • Unstable Iron Stars now triggered when 4 or more players are together (up from 3 players) on 10-player Heroic difficulty.

PvP

  • Season 15 has begun! With the start of the new season, Prideful Gladiator gear, and weapons are now available for purchase.
  • Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
  • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
  • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%).
  • Gladiator's Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).

Battlegrounds and Arenas

  • Arenas
    • For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
    • For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.
  • Alterac Valley
  • The following NPCs now have more health and deal more damage.
    • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
    • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.
  • The following NPCs are now immune to disarm, daze, and Death Grip.
    • Alliance: Vanndar Stormpike, Balinda Stonehearth
    • Horde: Captain Galvangar, Drek'thar
  • Terrain outside of Frostwolf Keep has been modified to prevent players from jumping over the walls.

Items

  • The following items sold by Mistweaver Ai on the Timeless Isle have been raised to item level 489 (up from item level 476). This change is retroactive to all items that had been purchased previously.
    • Cloudscorcher Greatstaff
    • Contemplation of Shaohao
    • Daylight Protectorate
    • Featherdraw Longbow
    • Hozen Can Opener
    • Ordon Sacrificial Dagger
    • Pandaren Peace Offering
    • Scavenged Pandaren Dagger
    • Shield of the Eternal Noon
    • Yak-Herder's Longstaff

UI

  • BattleTag™ or Real ID friends are now only able to send 10 chat messages every 10 seconds over Battle.net® chat. User Interface Add-Ons should use the new send function and receive events to send communications information.

Isle of Thunder

  • Resolved a bug where walls on the Isle of Thunder may incorrectly revert to an earlier progression stage.

Blizz News 1/23/14

The last two weeks have brought a lot of info and fun things to the wonderful worlds Blizzard has made for us.

We start out with Starcraft II. Patch 2.1 launched this week bringing a lot of changes and some pretty awesome features. Full patch notes can be found here, but there are some very nice changes to be aware if you aren't one of those patch note readers. First Blizzard has changed the StarCraft II arcade system to be completely free. All that is required is an account for the free Starcraft II Starter Edition.

New extension mod capabilities have been added for those developer types to add some interesting features to standard melee maps. The best way to see exactly what fun things you can do with this would be to take a look at the preview.

Any Carbot fans out there? Want to show of your StarCraft II profile with one of those awesome characters? Well get to leveling because now we have new rewards and new levels to achieve in Heart of the Swarm. Helped along by a quadrupling of the amount of XP gained with the First Win of the Day XP bonus.

My personal favorite out of the 2.1 patch is an addition of the classic Starcraft soundtrack in Starcraft II. To get that awesome music from the original, check out the sound tab in the options menu and choose between Starcraft II, Starcraft/Brood War music or both.

In the World of Warcraft we have our first look at Artcraft by Chris Robinson, senior art director for WoW. In his first article posted we have the reveal of our new human female character model. The model honestly looks great even for it being Alliance. Check out the full post here. However we did catch a small little detail which if followed through on would make a lot of people happy –

“We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles, and any skin variations for NPCs you see out in the world, like Iron Dwarves or Leper”

Mag’har and Grimtotem skins anyone?

The Lunar Festival started in WoW this week on Monday and lasts until February the 3rd. Get out into the world and help honor your elders in Azeroth. Complete all the in game achievements and get rewarded with your own title of Elder.

For all the mount collectors out there the Iron Skyreaver has been released and is available in the blizzard store. Want to feel like a member of the Iron Horde already invading Azeroth? This may be right up your alley. Take a look at the preview below.

In the World of Diablo Blizzard has already enabled the background downloader for Reaper of Souls. Models and other data that is already confirmed and ready to go for the expansion will be put on the downloader which has been estimated to be about 6GB in size. Coming along with this, those that have not yet upgraded to the desktop app for Battle.net will get the update automatically when patch 2.0.1 launches at some point before March 25th. The app can be downloaded anytime if you want to try it out now.  Check it out.